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| Mad
Ivan`s home for news and projects |
| Covering
Command&Conquer, Fan-Made Games, Postal, Music and Technology. |
 | Command & Conquer 3 @ Wikipedia |
.:: Articles From Tuesday, 13th of June 2006 ::.
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| » RenEvo Announce C&C FarCry!!! |
| [ Command & Conquer | Posted by: Mad Ivan @ 12:23am on 13th of June ] |

This pits each team against each other, with the objective being to destroy each other's bases. The beauty is that the team's respective bases are bound by typical C&C rules: blow up the mining facility, and it won't be able to make money. Destroy its vehicle factory, and it won't be able to produce vehicles. Do the same with base's power.
I think you get the idea.
Key Features:
You can easily create as many different character classes as you want, including the health, armor, weapons and ammo lists, Stamina chart, Movement table, and player model.
You can easily create as many vehicles you want.
You can specify which character class a player inherits when they spawn at any individual spawn point.
You can construct the PT menu for characters and vehicles from the SoldierFactory and VehicleFactory buildings.
You can place as many PT zones as you want anywhere. These act as encapsulated areas of space whose shape can be altered per PT zone. This means you can easily fit a PT zone anywhere you want on a map and make it look and feel appealing to that map.
You can place as many Gun Emplacements anywhere you want on the map that will obey building rules including powering down on base power loss and becoming inactive when the team's BaseDefense is destroyed. Freedom to enable/disable most of this logic is available per gun emplacement.
You can enable/disable anything including PT zones, spawners, and dynamic lights when a building is powered up, powered down, and/or destroyed.
You can place no or any amount of "MCT"s, called CriticalPoints, to any building. This means a building can have more than one MCT, no MCT, or more than one building can share the same MCT.
You can specify the Resource timer on the MineFacility per map.
More to Come!!!
-C&C FarCry
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.:: Articles From Wednesday, 10th of May 2006 ::.
| » RenEvo Press Release!!! |
| [ Command & Conquer | Posted by: Mad Ivan @ 01:15am on 10th of May ] |
Renegade Evolutions Talent Search
LOS ANGELES, April 29 – Renegade Evolutions (http://www.renevo.com) is looking
for talented people in the fields of game design, web design, management, and
other related fields.
RenEvo comprises talents in many fields; fiction writes, game design, game
programming, network administration and programming, web design and programming,
graphical design, conceptual art and documentation.
Our goal is to learn and evolve, by evolving other games and ideas into large
scale modifications, utilities and games.
The RenEvo team is currently working on several projects, including utilities
for Petroglyph's Star Wars: Empire at War, Westwood Studios' C&C Renegade,
CryTech's FarCry and CryEngines, the mysterious project Acheron and the Command
& Conquer inspired project C&C: The Dead-6.
RenEvo is looking to enrich its talent pool to help in shifting to higher gears
in their star projects as well as to spread and fill the ever growing well of
knowledge for future projects. If you are an intelligent person, skilled and yet
eager to learn more and develop your skills, and are willing to contribute even
your two cents – this is the place to be.
RenEvo is currently looking for the following talents:
A dedicated and skilled web designer and admin for a unique project of
streamlining and then managing our web site.
Talented and dedicated concept artists for conceptual work and
storyboarding.
Talented programmers who can think out of the box or are eager to learn…
everything.
3D Model designers, artists and animators.
3D Level designers familiar with the latest games and modification suites.
RenEvo is always looking for new talent in any field. So if you think you
have what it takes, or you are simply eager to find out and learn – we are
waiting for you.
Send your applications, complete with details and samples of work to
dante@renevo.com and cypher@renevo.com
 
 
Click an image for a better version.
->RenEvo.
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.:: Articles From Saturday, 22nd of April 2006 ::.
| » C&C_Eruption forum |
| [ DHS Projects | Posted by: Mad Ivan @ 01:00pm on 22nd of April ] |
The C&C_Eruption forum is open for business, you can find screenshots of my little project there and here is a little information to drool:
The map is a re-make of Renegade`s C&C_Volcano for C&C Reborn (LINK) and i am thinking of calling it TS_Eruption or something like that.
Currently, it only has one TEST Texture applied so i can get around modeling the terrain without any distractions.
Currently there are no tunnels/caves/lava/ramps/sniper points/cover spots/etc, etc.
So far the buildings setup decited is a bit wider then the Renegade Version:
-Power Plant
-Refinery
-War Factory
-Barracks/HoN
-Basic Base Defences (6xLasers,3xVulcan Cannons,3x RPG Towers.)
-Gates
-A few pieces of wall.
Any comments, suggestions, ideas, criticism (constructive please) and such are more then welcome on the forum!
So, click Here for the forum, containing lots of pictures and make your suggestions !!!
-Mad Ivan
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