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The Stone Monuments:

The Mayor of Selbina, Abelard, gives you the "Explorer's Footsteps" quest. This quest will reward you with a significant ammount of gil and a Map of the Crawler's Nest. But even more important, this quest will give adventurers the chance to explore the world of Vana'Diel and learn more about the history.

In order to get the Map you need only to find 15 of the 17 monuments. This guide recommentds leaving out Battalia and Sauromugue for later levels (if you are a low level explorer) and includes pictures to help you find the locations. You can get imprints of the stone monuments on the clay the mayor supplies to you in any order. The list of monuments is organized in chronology of the monument writings by Gwinheim Ironheart and his daughter Enid.

Happy Exploring! -DM

South Gustaberg

 

"I have been traveling on the seas for close to 40 years now... But there is so much that I do not yet know about the world. People seek refuge in the towns and villages, away from the battered environment outside, interested only in what concerns them directly. To know that one is still alive, means you are still safe and living in bliss. As for myself, I have decided to devote the remaining years of my life to exploration, traveling across the continents, filling my insatiable appetite for curiosity. The world of Vana'diel is so large, how can anyone not be driven to understand more about the world that we live in?
This first engraving marks the start of my trail, leaving behind my beloved hometown of Bastok, I can only see the distant hills popping over the horizon. I wonder how many of us will stop and take a look at this engraving for generations to come. But I wish they would go forth and fulfill whatever desires and hopes they have been keeping in their hearts.
"


C.E. 748
Gwinheim Ironheart

pos = K-10 3000 gil

This is about the only easy monument to find. Just head down near the lighthouse and you'll see the monument.

 

 

 

North Gustaberg

 

"At the top of this mountain stands the pride of the Republic of Bastok - Palborough Mines. It seems there are plans to build a memorial to commemorate the pioneers who opened and worked on the mines there. At the time of my visit, they were still preparing the stonework for the construction. And surrounding the memorial site were tombstones... some unmarked and nameless after years of exposure to the weather. The strange thing is, our history books didn't mention much about these pioneers, and these tombs might be interesting enough to investigate them.
Perhaps it stretches back to a time when Bastok was still a poor backwater village built on a cliff, until the present day when construction of the Metalwork's was completed. But one day, a mysterious explosion accident within the mines claimed many of the Galkan miners' lives while at work. When news spread, the world was divided as to whether the Galkans who perished on the job should be considered as heroes.
But one fact remains, they are the true pioneers who opened the path of prosperity of this wasteland. And the remains buried underneath the tombs are truly the heroes, at least in my heart. As a tribute to these nameless workers, I shall rest here for the night and drink the night away.
"


C.E. 749
Gwinheim Ironheart

 

 

 

 

 

 

pos = H-12 3000 gil

This monument is trickier then it seems (hence the great payload for getting it). You should search for this monument in conjunction with the Bastok Mines mission to get water from the Drachenfall (waterfall in North Gustaberg). The way to get to the base of the waterfall is through Dangruf Wadi. At the NE corner of the Dangruf map (J-3) is a geyser that will boost you up a level. Follow that path to lead to the base of the falls. The pugils can be deadly here. If you rest they will all aggro you no matter your level, and they link!

 

Konchtat Highlands

 

"The strong Odin Wind blows often over the highlands. The traveling Bastokian merchants were clever enough to take notice of the raging winds and built these windmills to harness its power. The purpose was clear: flour milling. Bastok is the biggest cotton producer in the world. But to feed the hungry nation, wheat from San d'Oria is a necessity that cannot be ignored too. San d'Oria has a huge surplus of wheat. Bastok then buys over the wheat from San d'Oria at a low price, processes them in these mills and in turn, sell the flour as a trade commodity. And the link to this trade relation between San d'Oria and Bastok lies in these windmills! Interestingly, even when 2 countries are faced in a war, both sides can be embroiled in a conflict for ages but no matter what, there is surely a time when a battle has to stop for soldiers to sit down and have some freshly baked bread.


Cheers to the merchants!
"


C.E. 750
Gwinheim Ironheart

pos = G-7 1000 gil

The monument is simply uphill near one of the mountains in the center of the map. It's the easiest grand of gil you will ever make.

 

 

 

 

East Ronfaure

 

"The Ronfaure forest where I am standing, had been the royal hunting grounds for the Elvaan Royalty for generations, and its beauty has been more or less preserved from ancient times. Those who are brave would flock down to the annual Autumn Hunting Festival in this forest, pitting their skills against each other for the best game. Alas, though the event was grand, I was pretty bored of it. One of the reasons is the game animals available. In the past, people used to hunt pheasants and deer's here, but ever since their extinction, they have been replaced by Wild Sheep and Rams. It's so obvious what one can possibly hunt here, there is no sense of accomplishment anymore. Furthermore, these sheep have a voracious appetite and grazed constantly on the grass and the roots of trees. Ultimately, the fabric of the ecology of the forest will be at stake. If that ever happens, I hope that this engraving of my thoughts of the beauty of the forest can still be read by our descendents."


C.E. 751
Gwinheim Ironheart

pos = G-11 800 gil

This monument is located in the very bottom right corner of the map.

 

 

 

 

Jugner Forest

 

"Trekking through the dark and gloomy foliage in the afternoon, my hungry pet bird, Molten, suddenly started pecking on the soil beneath us and dug up a funguar. Although this funguar Molten found was a common species, it kind of reminded me of the rumored existence of the legendary 'King Truffle'. Using Molten's keen sense of smell, I managed to find more funguars along the way. Looks like tonight's menu is going to be Funguar Stew. Lost in the forest for what seems like an eternity, finding such funguars is such a blessing to us hungry travelers. And they can save you too! Of course, you do have to remember to feed your pet chocobo first....."


C.E. 755
Gwinheim Ironheart

 

pos = H-12 1000 gil

Black Tigers hang around this small cave where this monument sits. Luckily, it is a place where many higher level people tend to be to hunt the tigers from attacking you. And if you are a high level, the tiger's fangs are a great hunt to make some gil

Rolanberry Fields

 

"The warm and soothing Garuda Wind whistles across the fields. This whole area is occupied by the orchards where the popular Rolandberries are cultivated and grown. The fruit has a crunchy texture like apples, with a tart taste but just a tint of sweetness. It leaves behind a very unique aroma in your mouth and makes a refreshing end to a meal. The exotic fruit also manage to attract even the mainly-carnivorous Arcanas. Recently, to protect the orchards from the nocturnal Goblin bandits and the Yagudos, extra security and patrols have been tightened. Not only is the fruit valuable, but what lies inside is also valuable. Beetle grubs live inside the seeds of the fruit, and the mucus they secrete ferments the fruit, making its taste even more tart than it originally was. Connoisseurs around the world would pay a high price for a taste of a fermented Rolandberry. Harvesting these fruits and exporting them around the world, this was how the once-tiny village of Jeuno grew and prospered to become the Grand Duchy it is today."


C.E. 757
Gwinheim Ironheart

 

 

 

 

 

 

 

pos = K-11 3000 gil

This one isn't too tricky for the nice 3000 gil. You will want someone along for the ride to give you some sneak and invis OR stock up on silent oils and prism powders. You need to travel to the southern area below Brutus' Field (I-11). Then head west to the spine. This place is guarded by Evil Weapons that will even aggro a level 49 character. Head over the north side of the spine to get to the monument.

 

Battalia Downs

 

"There are many tomb mounds here in Battalia. According to legends, our first ancestors, who were created by the goddess Altana, first set foot on Vana'diel right here, in Battalia. A long time ago, when the Elvaans were nearing their end, they would travel here as a final resting place for them. As a symbol of wanting to get closer to God, countless other races came from distant lands, embarking on long pilgrimages to come here. To have such a strong religious faith is commendable. However, I have a different view. First and foremost, I would enjoy life as much as possible, respecting others' ways of life at the same time. Religion... well, that can be secondary. Life is short, you don't really have that much free time to think too much into things. I know I would be laughed at by my Galkan friends if I told them that...
However, there will still be people who believe in their faiths for a long time to come. Similarly there will also be people who are feeling lost with their lives seeking for a purpose
."


C.E. 759
Gwinheim Ironheart

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

pos = I-9 10,000 gil

You will need TWO people to get this monument. While it is possible to shout for someone to hit the switches for you, I would recomend two people go together. Be sure to equip yourself and your friend with Sneak or Silent Oils . There are also Bombs near the switches that aggro sight and I highly recommend having a warping ability for after the mission. You cannot have one mage take care of both players as you will be separated. The mobs in Eldieme Necropolis will aggro high level 60s so caution is key.

Head to () of Battalia downs to enter Eldieme Necropolis. If the Evil Weapons surrounding the entrance are checking at EP and plus you are definately not going to have fun here. After entering the cave you will be at the (J-9) entrance of Eldie.

player1- head to EastPlate at (H-8) and touch it once to open the gate for p2.

player2- Go to (H-9) and move through Shiva's Gate. If it's not open ask p1 to hit the switch once. Head through and and wait for p1 to click the switch. Head North when Odin's gate opens. At (G-6) you will need to head south a bit to (G-7). Click on the NorthPlate. Once p1 goes through Shiva's Gate, click again

p1- Set yourself up at (H-9) while p2 is heading to the Northplate. Head through Shiva's gate at first click then go south after second press

p2 - return down the path you just took and meet your partner.

Both - Head south through Titan's Gate. At (G-9) you will come accross a large room with tombs. There are holes in the tombs and you need to drop down the correct one. Make sure to avoid the wrong ones and aim only for the CENTER grave.

After falling for a long time follow the path East till you zone out. You will arrive at the Island in Battalia!

You'll see a Tree NM here who is lvl 50-52. He is actually a lot easier then the mobs in Elidieme in my opinion. Get the clay tablet around the corner and challenge the NM if you want. If you win you'll get a key for a 10k quest in San d'Oria. Warp off the island when you are done hanging out.

West Ronfaure

 

"It's been 10 years since I last stepped on this land. The Orcs who have been dwelling far up north have started to show some signs of activity, and that worries me a lot. This kingdom's very fabric of livelihood and pride lies in this forest. But the Elvaans are a race that are very proud of their own culture and treat the others as crude lower-class barbarians. They think the power of the Orcs is too insignificant and is no match against their chivalry. But, let this old man prophesize, that one day in the near future, tens of thousands... no... hundreds of thousands of Orc soldiers will invade the forest and take over this lush and beautiful environment. Though it is wishful thinking on my part, I hope someone who is kind enough to take time to read my plea on this engraving, would take heed of my warning."


C.E. 761
Gwinheim Ironheart

 

pos = I-10 800 gil

I have been misinformed by several sources that the location of this monument is I-11, but that is incorrrect. Rather you'll find the monument hidden at I-10 within a maze of broken walls. It's in a corner of two of the broken walls and is relatively easy to find once you know the correct position.

Valkurm Dunes

 

"The view may be beautiful, but the broken grass at our feet is testimony to the inhospitality of this place. The shallows repel anchoring ships, with nothing for miles but sand. Indeed, these dunes are ill-fit for any purpose save sunbathing.
One day I happened upon a young swimmer struggling for air. I swam out to save her, and as a gesture of thanks she led me to a fascinating place.
To a small inlet she guided me, to show me the dolphins, no doubt. None were there, but I noticed the bay was a natural harbor. I was a sailor in youth, so I knew this to be an important discovery!


The harbor I named "Selbina." Upon seeing her name inscribed on my map, the girl clapped her hands in joy."


C.E. 762
Gwinheim Ironheart

 

pos = E-9 1000 gil

To get to this monument you need to go into a cave next to the beach. There are a few bats in there that may aggro you so it's a good idea to use Sneak/Silent oils if necessary.

 

 

Pashlow Marshlands

 

"This marsh that I'm standing on, has been the domain of one of the Arcanas known as Quadavs for centuries. Many explorers who have tried coming here never returned. But in order for me to complete mapping out this region, it is a dangerous sacrifice I am willing to take for the better of the future generation. Although the risks are high, as I filled in each square on my empty map, the sense of accomplishment kept me going. In the midst of my exploration though, I was caught by the Quadavs when I absent-mindedly lit up a torch. I was taken to their village and found that their houses were made of various precious metals, as a tribute to their own gods. Initially the Quadavs thought of us as a barbaric race when they saw me lighting a crude reed torch with Tarutaru fire magic. But after I taught them the intricate skills of blacksmithing and metallurgy, they were grateful for this unexpected lesson. Seeing that this skill is invaluable to them, the Quadavs set me free and even escorted me on a tour around the marsh."


C.E. 763

Gwinheim Ironheart

 

 

 

 

pos = F-6 1000 gil

A chocobo is recommended here. A giant Marlboro camps around this Stone monument. You can quickly observe it and use a warp scroll to warp out of there if you are lower in level.

La Theine Plateau

 

"This plateau is a land of many features, but by far the most memorable is the Crag of Holla.


I call it a structure, for I have no other word. It is surely not a rock born of nature, nor does it seem to be a hall built by the gods, as the priestly scholars say.


Yet there are no seams in its bone-white surface, and it is faintly warm to the touch. But through a fortunate accident, I have found proof of its artificial origins.


I shall head north to the land of Valdeaunia to verify my findings. I fear this may be the longest, most perious journey of my life.


I leave my daughter Enid to find her own path.
May the gods watch over her in my stead
."


C.E. 764

Gwinheim Ironheart

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

pos = J-7 1000 gil

Hmmm

so here i am at the right <pos> and the monument is all the way down this scar. That Gwinheim Ironheart was one tricky bastard....

Some people will tell you that you need to pass through Ordelle's Caves to get to the monument, but that is entirely UNTRUE.

Although you could hit Ordelles for fun, it is much better to just decend the scar NW of the monument. Also, you may want to consider investing in a warp scroll so you don't have to backtrack through all this after you get the monument.

Head to H-6 Where you will see the pond called Ephemere. Just north of it is the way down the scar.

Now it's a matter of following the scars to the proper location of the monument. Keep heading North/East until you arrive at the monument at J-7

Sauromugue Champaign

 

"We live on 2 main continents: Quon Continent and the uncharted Mindelcia Continent. Linking these 2 continents are the Straits of Jueno, also the narrowest straits in Vana'diel. Beyond the straits lies Sauromugue, the Gateway to Mindelcia. At the peak of the San d'Orian Empire, it once occupied this land with a castle built for the Royal Cavalry. But on one night, 3 Tarutaru mages infiltrated the castle, turning the chocobos wild and defeated the Cavalry royally. And that was how San d'Oria lost its hold on this land. This is the well-known 'Fall of Sauromugue' incident. However, the military schools in San d'Oria never included this in their history books. Since I'm here on these historically notorious grounds, I couldn't help but look around this blood-spilled lands. But what's past has passed...


There's not much use harping on about the past, nothing will be accomplished. I personally hope to build good ties with the Tarutarus and Yagudos. Who knows, one day a bridge may be built to link the continents together in the future."


C.E. 770
Enid Ironheart

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

pos = I-9 6000 gil

This one is a tuffie cause you will need the help of 3 other adventurers in addition to yourself to get it. My advice is look around Lower Jeuno for shouts regarding opening Banishing Gates. Most people go there to get their artifact coffer. Join up with that group to get yourself where you want to be.

To begin, take your party to Garliage which is in the south-west most part of Sauromugue. Avoid the many holes and make your way towards the first banishing gate at (J-9). Be sure to keep your sneak-up to avoid all the aggro undead. Bombs will aggro to sight and magic jars will aggro to magic, so take caution.

At the Gate, have each of the members step on the four platforms. Be sure to rush through the Gate when it opens. If anyone gets left behind you will have to start all over.

From the second banishing gate you will come to a new map. Find a safe spot and make your way North to the Third Banishing Gate at (H-6). Here it's a little tricky cause the switches are spread out in 4 of the surrounding rooms. Some of them have bombs in them so put someone who is invisible or wont get aggro there. Also dont recast in the room with Magic Jars. I would advise someone who is more familiar with the set up to take the furthest away switch.

When the gate opens, run your little butts off. From this location you will notice that you no longer can follow the map. that's ok, because you don't have far to go. Simply head to (I-5) to zone into Sauromugue. the monument is not far from there, just look out for an NM that pops in this area occasionally.

Meriphataud Mountains

 

"Doragora's Spine: Tarutaru for "Spine of the Heavenly Dragon." It is made of that same white material as the holy crags. However, this is the first I have seen so exposed. A good portion of it is suspended in open space, no less. In San d'Oria the papsque claims that they were monuments built by Altana in honor of the Elvaan. All believed him but I feel that this cannot be true. This is merely conjecture, but I feel they resemble some sort of road or pipeline... But carrying what? If only I could show my father. The white crags, spines, points and lines... What did my father discover at the end of his journey? I wish I knew."


C.E. 773
Enid Ironheart

 

 

 

pos = J-10 1000 gil

It looks like Enid shares some traits with her father Gwinheim, as this monument is hidden at a lower area.

Luckily Enid, doesn't put you through the horror of finding the N. Gusta or La Theine monuments. The only difficulty here lies in the aggroing monsters that may destroy weaker characters.

Tahrongi Canyon

 

"If you take a look at Tahrongi itself, it is an inhospitable place to be in: undulating terrain, harsh weather, and not forgetting the monsters that dwell here! But what pains me more than all of the above, is to be struck down with heatstroke. Before I embarked on my journey on this continent of Mindelcia, I thought I had enough traveling experience to handle most difficulties. And yet, I have no idea how to deal with a heatstroke. Not even White Magic helps...
As the high temperature sapped my energy away little by little, I struggled to look for a safe and shady spot to rest, but there were none to be found. At that very moment, I looked up and saw a white object in the distance... it was the fossil remains of an ancient dragon! And nearby, I found a cave by the side of the canyon wall. I learnt that I can replenish some fluids by picking the cacti that grow around the cave, and rested inside this cave until I was well again.I am grateful that I'd chanced upon some kind men who taught me survival skills in this arid desert and so I engraved their names below in honor of them. For the three brothers who perished later under a heat wave: Gilbo, Maji and Naville - I salute you."


C.E. 774
Enid Ironheart

 

 

 

 

pos = E-5 1000 gil

The only trick to this monument is to stay off the path. You want to be on the upper level as you head towards E-5. There is a deep cave that will eventually lead you to the monument.

West Sarutabaruta

 

"Now, five years after I first crossed the Jeuno Straits and began my slow southland survey of Mindartia, I have arrived at the southernmost land: the plains of Sarutabaruta. The Tarutaru who live here are a kind and friendly people; it is hard to believe their ancestors plotted the conquest of the world during the age of great magic. They too worship the Goddess Altana, yet they believe that she has a form here on Vana'diel called the Star Sibyl, who lives in a giant tree. I met the Star Sibyl, and she took my hand and spoke to me of everything from the current state of our world to the unseeable future. It was a wonderful experience. The Tarutaru have agreed to give me a magical ship to speed the rest of my Survey. I thank the Star Sibyl and her kind people."


C.E. 777
Enid Ironheart

 

pos = G-9 800 gil

To reach the monument you need to climb up to the top of the hill at position G-9.

In order to get to that higher level you will have to travel to the south-east corner of G-6 and hug the wall down to the monument

West Sarutabaruta

 

"In the land of Sarutabaruta, comparing the cute little Tarutarus and the innocent romantic Mithras to others, no other civilizations in other parts of the world have as long a technological history as them. Take for example, the Horutoto Ruin towers that can be found nearby. Although the towers seemed to be found only within Sarutabaruta itself, deep below, the hidden parts can spread out far beyond the domain. I remember the last letter that I received from my father, Gwinheim, he drew a sketch of a tower with a caption under it that says 'Tower that looks like a Palm'. But the catch is, he found that tower in Baldonia, the northern lands of Quon Continent! From a distance, these Horutoto Towers bear a striking resemblance though.


This shows that the widespread ring of influence of an advanced culture existed in Vana'diel long ago, and I think that influence is still lingering on until this very day. Or am I just thinking too much?"


C.E. 778
Enid Ironheart

pos = K-6 800 gil

Follow the the Zanbibi River East until you find this stone monument.

 

 

 

 

Buburimu Peninsula

 

"I am now at a place called Buburimu Peninsula. There is a lighthouse situated south of the Peninsula which the Tarutarus call 'Kibubu Lighthouse'. Names aside, the lighthouse has been very useful in guiding merchant ships and fishing boats that pass the peninsula. Made of natural magical rocks found only in this area, the lighthouse is made simply by stacking these rocks into a form of a tower. At night, the stones emit an eerie glow piercing through the darkness. I wonder what kind of rock it could be?


I do have my own theory. Long ago, this area was said to be filled with ores and minerals. And among them is the mythical Orihalcon ore. Centuries passed and the minerals eroded the surrounding rocks and got combined together as the minerals seeped into the rocks. So all that's left to do is for a Tarutaru to cast magic on them and a lighthouse stone is created! But there are more questions that surfaced - why are these ores only present in this region?"


C.E. 778
Enid Ironheart

pos = J-5 1000 gil

Simply head to J-5 near the water to find this monument.