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The
Stone Monuments:
The
Mayor of Selbina, Abelard, gives you the "Explorer's Footsteps"
quest. This quest will reward you with a significant ammount of gil
and a Map of the Crawler's Nest. But even more important, this quest
will give adventurers the chance to explore the world of Vana'Diel and
learn more about the history.
In
order to get the Map you need only to find 15 of the 17 monuments. This
guide recommentds leaving out Battalia and Sauromugue for later levels
(if you are a low level explorer) and includes pictures to help you
find the locations. You can get imprints of the stone monuments on the
clay the mayor supplies to you in any order. The list of monuments is
organized in chronology of the monument writings by Gwinheim Ironheart
and his daughter Enid.
Happy
Exploring! -DM
South Gustaberg
"I
have been traveling on the seas for close to 40 years now...
But there is so much that I do not yet know about the world.
People seek refuge in the towns and villages, away from the
battered environment outside, interested only in what concerns
them directly. To know that one is still alive, means you are
still safe and living in bliss. As for myself, I have decided
to devote the remaining years of my life to exploration, traveling
across the continents, filling my insatiable appetite for curiosity.
The world of Vana'diel is so large, how can anyone not be driven
to understand more about the world that we live in?
This first engraving marks the start of my trail, leaving behind
my beloved hometown of Bastok, I can only see the distant hills
popping over the horizon. I wonder how many of us will stop
and take a look at this engraving for generations to come. But
I wish they would go forth and fulfill whatever desires and
hopes they have been keeping in their hearts."
C.E. 748
Gwinheim Ironheart
|
pos = K-10 3000
gil |

|
This
is about the only easy monument to find. Just head down
near the lighthouse and you'll see the monument.
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|

North Gustaberg
"At
the top of this mountain stands the pride of the Republic of
Bastok - Palborough Mines. It seems there are plans to build
a memorial to commemorate the pioneers who opened and worked
on the mines there. At the time of my visit, they were still
preparing the stonework for the construction. And surrounding
the memorial site were tombstones... some unmarked and nameless
after years of exposure to the weather. The strange thing is,
our history books didn't mention much about these pioneers,
and these tombs might be interesting enough to investigate them.
Perhaps it stretches back to a time when Bastok was still a
poor backwater village built on a cliff, until the present day
when construction of the Metalwork's was completed. But one
day, a mysterious explosion accident within the mines claimed
many of the Galkan miners' lives while at work. When news spread,
the world was divided as to whether the Galkans who perished
on the job should be considered as heroes.
But one fact remains, they are the true pioneers who opened
the path of prosperity of this wasteland. And the remains buried
underneath the tombs are truly the heroes, at least in my heart.
As a tribute to these nameless workers, I shall rest here for
the night and drink the night away."
C.E. 749
Gwinheim Ironheart
|
pos = H-12 3000
gil |


|
This monument is trickier then it seems
(hence the great payload for getting it). You should search
for this monument in conjunction with the Bastok Mines mission
to get water from the Drachenfall (waterfall in North Gustaberg).
The way to get to the base of the waterfall is through Dangruf
Wadi. At the NE corner of the Dangruf map (J-3) is a geyser
that will boost you up a level. Follow that path to lead
to the base of the falls. The pugils can be deadly here.
If you rest they will all aggro you no matter your level,
and they link!
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Konchtat Highlands
"The
strong Odin Wind blows often over the highlands. The traveling
Bastokian merchants were clever enough to take notice of the
raging winds and built these windmills to harness its power.
The purpose was clear: flour milling. Bastok is the biggest
cotton producer in the world. But to feed the hungry nation,
wheat from San d'Oria is a necessity that cannot be ignored
too. San d'Oria has a huge surplus of wheat. Bastok then buys
over the wheat from San d'Oria at a low price, processes them
in these mills and in turn, sell the flour as a trade commodity.
And the link to this trade relation between San d'Oria and Bastok
lies in these windmills! Interestingly, even when 2 countries
are faced in a war, both sides can be embroiled in a conflict
for ages but no matter what, there is surely a time when a battle
has to stop for soldiers to sit down and have some freshly baked
bread.
Cheers to the merchants!"
C.E. 750
Gwinheim Ironheart
|
pos = G-7 1000
gil |

|
The monument is simply uphill near one
of the mountains in the center of the map. It's the easiest
grand of gil you will ever make.
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East Ronfaure
"The
Ronfaure forest where I am standing, had been the royal hunting
grounds for the Elvaan Royalty for generations, and its beauty
has been more or less preserved from ancient times. Those who
are brave would flock down to the annual Autumn Hunting Festival
in this forest, pitting their skills against each other for
the best game. Alas, though the event was grand, I was pretty
bored of it. One of the reasons is the game animals available.
In the past, people used to hunt pheasants and deer's here,
but ever since their extinction, they have been replaced by
Wild Sheep and Rams. It's so obvious what one can possibly hunt
here, there is no sense of accomplishment anymore. Furthermore,
these sheep have a voracious appetite and grazed constantly
on the grass and the roots of trees. Ultimately, the fabric
of the ecology of the forest will be at stake. If that ever
happens, I hope that this engraving of my thoughts of the beauty
of the forest can still be read by our descendents."
C.E. 751
Gwinheim Ironheart
|
pos = G-11 800
gil |

|
This monument is located in the very bottom
right corner of the map.
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Jugner Forest
"Trekking
through the dark and gloomy foliage in the afternoon, my hungry
pet bird, Molten, suddenly started pecking on the soil beneath
us and dug up a funguar. Although this funguar Molten found
was a common species, it kind of reminded me of the rumored
existence of the legendary 'King Truffle'. Using Molten's keen
sense of smell, I managed to find more funguars along the way.
Looks like tonight's menu is going to be Funguar Stew. Lost
in the forest for what seems like an eternity, finding such
funguars is such a blessing to us hungry travelers. And they
can save you too! Of course, you do have to remember to feed
your pet chocobo first....."
C.E. 755
Gwinheim Ironheart
|
pos = H-12 1000
gil |

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Black Tigers hang around this small cave
where this monument sits. Luckily, it is a place where many
higher level people tend to be to hunt the tigers from attacking
you. And if you are a high level, the tiger's fangs are
a great hunt to make some gil |
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Rolanberry Fields
"The
warm and soothing Garuda Wind whistles across the fields. This
whole area is occupied by the orchards where the popular Rolandberries
are cultivated and grown. The fruit has a crunchy texture like
apples, with a tart taste but just a tint of sweetness. It leaves
behind a very unique aroma in your mouth and makes a refreshing
end to a meal. The exotic fruit also manage to attract even
the mainly-carnivorous Arcanas. Recently, to protect the orchards
from the nocturnal Goblin bandits and the Yagudos, extra security
and patrols have been tightened. Not only is the fruit valuable,
but what lies inside is also valuable. Beetle grubs live inside
the seeds of the fruit, and the mucus they secrete ferments
the fruit, making its taste even more tart than it originally
was. Connoisseurs around the world would pay a high price for
a taste of a fermented Rolandberry. Harvesting these fruits
and exporting them around the world, this was how the once-tiny
village of Jeuno grew and prospered to become the Grand Duchy
it is today."
C.E. 757
Gwinheim Ironheart
|
pos = K-11 3000
gil |


|
This one isn't too tricky for the nice
3000 gil. You will want someone along for the ride to give
you some sneak and invis OR stock up on silent oils and
prism powders. You need to travel to the southern area below
Brutus' Field (I-11). Then head west to the spine. This
place is guarded by Evil Weapons that will even aggro a
level 49 character. Head over the north side of the spine
to get to the monument. |
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Battalia Downs
"There
are many tomb mounds here in Battalia. According to legends,
our first ancestors, who were created by the goddess Altana,
first set foot on Vana'diel right here, in Battalia. A long
time ago, when the Elvaans were nearing their end, they would
travel here as a final resting place for them. As a symbol of
wanting to get closer to God, countless other races came from
distant lands, embarking on long pilgrimages to come here. To
have such a strong religious faith is commendable. However,
I have a different view. First and foremost, I would enjoy life
as much as possible, respecting others' ways of life at the
same time. Religion... well, that can be secondary. Life is
short, you don't really have that much free time to think too
much into things. I know I would be laughed at by my Galkan
friends if I told them that...
However, there will still be people who believe in their faiths
for a long time to come. Similarly there will also be people
who are feeling lost with their lives seeking for a purpose."
C.E. 759
Gwinheim Ironheart
|
pos = I-9 10,000
gil |

|
You will need TWO people to get this monument.
While it is possible to shout for someone to hit the switches
for you, I would recomend two people go together. Be sure
to equip yourself and your friend with Sneak
or Silent Oils
. There are also Bombs near the switches that aggro sight
and I highly recommend having a warping ability for after
the mission. You cannot have one mage take
care of both players as you will be separated. The mobs
in Eldieme Necropolis will aggro high level 60s so caution
is key.
Head to () of Battalia downs to enter Eldieme
Necropolis. If the Evil Weapons surrounding the entrance
are checking at EP and plus you are definately not going
to have fun here. After entering the cave you will be at
the (J-9) entrance of Eldie.
player1-
head to EastPlate at (H-8) and touch it once to open the
gate for p2.
player2-
Go to (H-9) and move through Shiva's Gate. If it's not open
ask p1 to hit the switch once.
Head through and and wait for p1
to click the switch. Head North when Odin's gate opens.
At (G-6) you will need to head south a bit to (G-7). Click
on the NorthPlate. Once p1
goes through Shiva's Gate, click again
p1-
Set yourself up at (H-9) while p2
is heading to the Northplate. Head through Shiva's gate
at first click then go south after second press
p2
- return down the path you just took and meet your partner.
Both - Head south through Titan's Gate.
At (G-9) you will come accross a large room with tombs.
There are holes in the tombs and you need to drop down the
correct one. Make sure to avoid the wrong ones and aim only
for the CENTER grave.
After falling for a long time follow the
path East till you zone out. You will arrive at the Island
in Battalia!

You'll see a Tree NM here who is lvl 50-52.
He is actually a lot easier then the mobs in Elidieme in
my opinion. Get the clay tablet around the corner and challenge
the NM if you want. If you win you'll get a key for a 10k
quest in San d'Oria. Warp off the island when you are done
hanging out.

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West Ronfaure
"It's
been 10 years since I last stepped on this land. The Orcs who
have been dwelling far up north have started to show some signs
of activity, and that worries me a lot. This kingdom's very
fabric of livelihood and pride lies in this forest. But the
Elvaans are a race that are very proud of their own culture
and treat the others as crude lower-class barbarians. They think
the power of the Orcs is too insignificant and is no match against
their chivalry. But, let this old man prophesize, that one day
in the near future, tens of thousands... no... hundreds of thousands
of Orc soldiers will invade the forest and take over this lush
and beautiful environment. Though it is wishful thinking on
my part, I hope someone who is kind enough to take time to read
my plea on this engraving, would take heed of my warning."
C.E. 761
Gwinheim Ironheart
|
pos = I-10 800
gil |

|
I have been misinformed by several sources
that the location of this monument is I-11, but that is
incorrrect. Rather you'll find the monument hidden
at I-10 within a maze of broken walls. It's in a corner
of two of the broken walls and is relatively easy to find
once you know the correct position. |
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Valkurm Dunes
"The
view may be beautiful, but the broken grass at our feet is testimony
to the inhospitality of this place. The shallows repel anchoring
ships, with nothing for miles but sand. Indeed, these dunes
are ill-fit for any purpose save sunbathing.
One day I happened upon a young swimmer struggling for air.
I swam out to save her, and as a gesture of thanks she led me
to a fascinating place.
To a small inlet she guided me, to show me the dolphins, no
doubt. None were there, but I noticed the bay was a natural
harbor. I was a sailor in youth, so I knew this to be an important
discovery!
The harbor I named "Selbina." Upon seeing her name
inscribed on my map, the girl clapped her hands in joy."
C.E. 762
Gwinheim Ironheart
|
pos = E-9 1000
gil |

|
To get to this monument you need to go
into a cave next to the beach. There are a few bats in there
that may aggro you so it's a good idea to use Sneak/Silent
oils if necessary.
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|

Pashlow Marshlands
"This
marsh that I'm standing on, has been the domain of one of the
Arcanas known as Quadavs for centuries. Many explorers who have
tried coming here never returned. But in order for me to complete
mapping out this region, it is a dangerous sacrifice I am willing
to take for the better of the future generation. Although the
risks are high, as I filled in each square on my empty map,
the sense of accomplishment kept me going. In the midst of my
exploration though, I was caught by the Quadavs when I absent-mindedly
lit up a torch. I was taken to their village and found that
their houses were made of various precious metals, as a tribute
to their own gods. Initially the Quadavs thought of us as a
barbaric race when they saw me lighting a crude reed torch with
Tarutaru fire magic. But after I taught them the intricate skills
of blacksmithing and metallurgy, they were grateful for this
unexpected lesson. Seeing that this skill is invaluable to them,
the Quadavs set me free and even escorted me on a tour around
the marsh."
C.E. 763
Gwinheim
Ironheart
|
pos = F-6 1000
gil |

A chocobo is recommended here. A giant Marlboro
camps around this Stone monument. You can quickly observe
it and use a warp scroll to warp out of there if you are
lower in level. |

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La Theine Plateau
"This
plateau is a land of many features, but by far the most memorable
is the Crag of Holla.
I call it a structure, for I have no other word. It is surely
not a rock born of nature, nor does it seem to be a hall built
by the gods, as the priestly scholars say.
Yet there are no seams in its bone-white surface, and it is
faintly warm to the touch. But through a fortunate accident,
I have found proof of its artificial origins.
I shall head north to the land of Valdeaunia to verify my findings.
I fear this may be the longest, most perious journey of my life.
I leave my daughter Enid to find her own path.
May the gods watch over her in my stead."
C.E. 764
Gwinheim
Ironheart
|
pos = J-7 1000
gil |

Hmmm
so here i am at the right <pos> and
the monument is all the way down this scar. That Gwinheim
Ironheart was one tricky bastard....
Some people will tell you that you need
to pass through Ordelle's Caves to get to the monument,
but that is entirely UNTRUE.
Although you could hit Ordelles for fun,
it is much better to just decend the scar NW of the monument.
Also, you may want to consider investing in a warp scroll
so you don't have to backtrack through all this after you
get the monument.
Head to H-6 Where you will see the pond
called Ephemere. Just north of it is the way down the scar.
|

Now it's a matter of following the scars
to the proper location of the monument. Keep heading North/East
until you arrive at the monument at J-7

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Sauromugue Champaign
"We
live on 2 main continents: Quon Continent and the uncharted
Mindelcia Continent. Linking these 2 continents are the Straits
of Jueno, also the narrowest straits in Vana'diel. Beyond the
straits lies Sauromugue, the Gateway to Mindelcia. At the peak
of the San d'Orian Empire, it once occupied this land with a
castle built for the Royal Cavalry. But on one night, 3 Tarutaru
mages infiltrated the castle, turning the chocobos wild and
defeated the Cavalry royally. And that was how San d'Oria lost
its hold on this land. This is the well-known 'Fall of Sauromugue'
incident. However, the military schools in San d'Oria never
included this in their history books. Since I'm here on these
historically notorious grounds, I couldn't help but look around
this blood-spilled lands. But what's past has passed...
There's not much use harping on about the past, nothing will
be accomplished. I personally hope to build good ties with the
Tarutarus and Yagudos. Who knows, one day a bridge may be built
to link the continents together in the future."
C.E. 770
Enid Ironheart
|
pos = I-9 6000
gil |

|
This one is a tuffie cause you will need
the help of 3 other adventurers in addition to yourself
to get it. My advice is look around Lower Jeuno for shouts
regarding opening Banishing Gates. Most people go there
to get their artifact coffer. Join up with that group to
get yourself where you want to be.
To begin, take your party to Garliage which
is in the south-west most part of Sauromugue. Avoid the
many holes and make your way towards the first banishing
gate at (J-9). Be sure to keep your sneak-up to avoid all
the aggro undead. Bombs will aggro to sight and magic jars
will aggro to magic, so take caution.
At the Gate, have each of the members step
on the four platforms. Be sure to rush through the Gate
when it opens. If anyone gets left behind you will have
to start all over.
From the second banishing gate you will
come to a new map. Find a safe spot and make your way North
to the Third Banishing Gate at (H-6). Here it's a little
tricky cause the switches are spread out in 4 of the surrounding
rooms. Some of them have bombs in them so put someone who
is invisible or wont get aggro there. Also dont recast in
the room with Magic Jars. I would advise someone who is
more familiar with the set up to take the furthest away
switch.
When the gate opens, run your little butts
off. From this location you will notice that you no longer
can follow the map. that's ok, because you don't have far
to go. Simply head to (I-5) to zone into Sauromugue. the
monument is not far from there, just look out for an NM
that pops in this area occasionally.
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Meriphataud Mountains
"Doragora's
Spine: Tarutaru for "Spine of the Heavenly Dragon."
It is made of that same white material as the holy crags. However,
this is the first I have seen so exposed. A good portion of
it is suspended in open space, no less. In San d'Oria the papsque
claims that they were monuments built by Altana in honor of
the Elvaan. All believed him but I feel that this cannot be
true. This is merely conjecture, but I feel they resemble some
sort of road or pipeline... But carrying what? If only I could
show my father. The white crags, spines, points and lines...
What did my father discover at the end of his journey? I wish
I knew."
C.E. 773
Enid Ironheart
|
pos = J-10 1000
gil |

|
It looks like Enid shares some traits
with her father Gwinheim,
as this monument is hidden at a lower area.
Luckily Enid, doesn't put you through the
horror of finding the N. Gusta or La Theine monuments. The
only difficulty here lies in the aggroing monsters that
may destroy weaker characters. |
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Tahrongi Canyon
"If
you take a look at Tahrongi itself, it is an inhospitable place
to be in: undulating terrain, harsh weather, and not forgetting
the monsters that dwell here! But what pains me more than all
of the above, is to be struck down with heatstroke. Before I
embarked on my journey on this continent of Mindelcia, I thought
I had enough traveling experience to handle most difficulties.
And yet, I have no idea how to deal with a heatstroke. Not even
White Magic helps...
As the high temperature sapped my energy away little by little,
I struggled to look for a safe and shady spot to rest, but there
were none to be found. At that very moment, I looked up and
saw a white object in the distance... it was the fossil remains
of an ancient dragon! And nearby, I found a cave by the side
of the canyon wall. I learnt that I can replenish some fluids
by picking the cacti that grow around the cave, and rested inside
this cave until I was well again.I am grateful that I'd chanced
upon some kind men who taught me survival skills in this arid
desert and so I engraved their names below in honor of them.
For the three brothers who perished later under a heat wave:
Gilbo, Maji and Naville - I salute you."
C.E. 774
Enid Ironheart
|
pos = E-5 1000
gil |

|
The only trick to this monument is to
stay off the path. You want to be on the upper level as
you head towards E-5. There is a deep cave that will eventually
lead you to the monument.

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West Sarutabaruta
"Now,
five years after I first crossed the Jeuno Straits and began
my slow southland survey of Mindartia, I have arrived at the
southernmost land: the plains of Sarutabaruta. The Tarutaru
who live here are a kind and friendly people; it is hard to
believe their ancestors plotted the conquest of the world during
the age of great magic. They too worship the Goddess Altana,
yet they believe that she has a form here on Vana'diel called
the Star Sibyl, who lives in a giant tree. I met the Star Sibyl,
and she took my hand and spoke to me of everything from the
current state of our world to the unseeable future. It was a
wonderful experience. The Tarutaru have agreed to give me a
magical ship to speed the rest of my Survey. I thank the Star
Sibyl and her kind people."
C.E. 777
Enid Ironheart
|
pos = G-9 800 gil
|

|
To reach the monument you need to climb
up to the top of the hill at position G-9.
In order to get to that higher level you
will have to travel to the south-east corner of G-6 and
hug the wall down to the monument
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|

West Sarutabaruta
"In
the land of Sarutabaruta, comparing the cute little Tarutarus
and the innocent romantic Mithras to others, no other civilizations
in other parts of the world have as long a technological history
as them. Take for example, the Horutoto Ruin towers that can
be found nearby. Although the towers seemed to be found only
within Sarutabaruta itself, deep below, the hidden parts can
spread out far beyond the domain. I remember the last letter
that I received from my father, Gwinheim, he drew a sketch of
a tower with a caption under it that says 'Tower that looks
like a Palm'. But the catch is, he found that tower in Baldonia,
the northern lands of Quon Continent! From a distance, these
Horutoto Towers bear a striking resemblance though.
This shows that the widespread ring of influence of an advanced
culture existed in Vana'diel long ago, and I think that influence
is still lingering on until this very day. Or am I just thinking
too much?"
C.E. 778
Enid Ironheart
|
pos = K-6 800 gil
|

|
Follow the the Zanbibi River East until
you find this stone monument.
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Buburimu Peninsula
"I
am now at a place called Buburimu Peninsula. There is a lighthouse
situated south of the Peninsula which the Tarutarus call 'Kibubu
Lighthouse'. Names aside, the lighthouse has been very useful
in guiding merchant ships and fishing boats that pass the peninsula.
Made of natural magical rocks found only in this area, the lighthouse
is made simply by stacking these rocks into a form of a tower.
At night, the stones emit an eerie glow piercing through the
darkness. I wonder what kind of rock it could be?
I do have my own theory. Long ago, this area was said to be
filled with ores and minerals. And among them is the mythical
Orihalcon ore. Centuries passed and the minerals eroded the
surrounding rocks and got combined together as the minerals
seeped into the rocks. So all that's left to do is for a Tarutaru
to cast magic on them and a lighthouse stone is created! But
there are more questions that surfaced - why are these ores
only present in this region?"
C.E. 778
Enid Ironheart
|
pos = J-5 1000
gil |

|
Simply head to J-5 near the water to find
this monument.
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