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Troop Info/Gauls

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Gaul Troop Info/Translations

The Gauls are fast and strong in the defense. Their riders are among the most feared in Travian, and they are good in alliances because their support arrives in time, even when it all seems too late.


Unit attack7qe.gif defenceinfantry8nk.gif defencecavalry2zg.gif wood8ea.gif clay1ue.gif iron0ha.gif crop9tm.gif Speed Carrying capacity Food Training time
Phalanx 15 40 50 100 130 55 30 7 30 1 0:21:40
Swordsman 65 35 20 140 150 185 60 6 45 1 0:30:00
Pathfinder 0 20 10 170 150 20 40 17 0 1 0:28:20
Theutates Thunder 90 25 40 350 450 230 60 19 75 2 0:51:40
Druidrider 45 115 55 360 330 280 120 16 35 2 0:53:20
Haeduan 140 50 165 500 620 675 170 13 65 3 1:05:00
Ram 50 30 105 950 555 330 75 4 0 3 1:23:20
Trebuchet 70 45 10 960 1,450 630 90 3 0 6 2:30:00
Chieftain 40 50 50 30,750 45,400 31,000 37,500 5 0 4 25:11:40
Settler 0 80 80 5,500 7,000 5,300 4,900 5 1,600 1 6:18:20


Phalanx (Gaul)

As a simple foot soldier, the Phalanx is relatively inexpensive and trains quickly. Their attack is very small. They show their strength in defense both against infantry and cavalry.


Attack: 15

Defense against infantry: 40

Defense against cavalry: 50

Wood: 100

Clay: 130

Iron: 55

Food: 30

Speed: 7 Fields/Hour

Resource-carrying Capacity: 30 Resources

Food Provisions: 1

Training Time: 0:21:40

Requirements Barracks Level 1

Academy research time n/a

Swordsman (Gaul)

The Swordsman is more expensive than the Phalanx, but they are a true attack troop. They are, however, relatively weak in defense, particularly against cavalry.


Attack: 65

Defense against infantry: 35

Defense against cavalry: 20

Wood: 140

Clay: 150

Iron: 185

Crop: 60

Speed: 6 Fields/Hour

Resource-carrying Capacity: 45 Resources

Food Provisions: 1


Training Time: 0:30:00


Requirements Academy Level 3 Blacksmith Level 1

Academy research time: 2:00:00

Pathfinder (Gaul)

The Pathfinder is the reconnaissance troop of the Gauls. They are extremely fast. They approach quickly and explore the opposing units, resources, or the defenses. If no scout is present in the village you are spying on, this attack remains unnoticed.


Attack: 0

Defense against infantry: 20

Defense against cavalry: 10

Wood: 170

Clay: 150

Iron: 20

Food: 40

Speed: 17 Fields/Hour

Resource-carrying Capacity: 0 Resources

Food Provisions: 2

Training Time: 0:28:20


Requirements Academy Level 5 Stable Level 1

Academy research time: 1:55:00

Theutates Thunder (Gaul)

The Thunders are an extremely fast and very powerful attack unit, which can also carry large quantities of resources. They are average in defense.


Attack: 90

Defense against infantry: 25

Defense against cavalry: 40

Wood: 350

Clay: 450

Iron: 230

Food: 60

Speed: 19 Fields/Hour

Resource-carrying Capacity: 75 Resources

Food Provisions: 2

Training Time: 0:51:40


Requirements Academy Level 5 Stable Level 3

Academy research time: 3:05:00

Druidrider (Gaul)

This middle cavalry unit is defensively focused. The strength of the Druidrider is clearly defense against infantry. They are, however, relatively expensive to train and support.


Attack: 45

Defense against infantry: 115

Defense against cavalry: 55

Wood: 360

Clay: 330

Iron: 280

Food: 120

Speed: 16 Fields/Hour

Resource-carryingg Capacity: 35 Resources

Food Provisions: 2

Training Time: 0:53:20


Requirements Academy Level 5 Stable Level 5

Academy research time: 3:10:00

Haeduan (Gaul)

The Haeduan is the ultimate riding offender and defender against cavalry. Hardly any other units can surpass his defence against calvary attacks. However, their training and upkeep are accordingly expensive and with 3 units food/Hour one must consider whether they are ready to pay the price.


Attack: 140

Defense against infantry: 50

Defense against cavalry: 165

Wood: 500

Clay: 620

Iron: 675

Food: 170

Speed: 13 Fields/Hour

Resource-carrying Capacity: 65 Resources

Food Provisions: 3

Training Time: 1:05:00


Requirements Academy Level 15 Stable Level 10

Academy research time: 3:45:00

Ram (Gaul)

The ram is a heavy weapon in support of the infantry and cavalry. Its job is to break through the hostile protective wall and/or rampart to allow troops to attack. To be used effectively, they require an escort.


Attack: 50

Defense against infantry: 30

Defense against cavalry: 105

Wood: 950

Clay: 555

Iron: 330

Food: 75

Speed: 4 Fields/Hour

Resource-carrying Capacity: 0 Resources

Food Provisions: 3

Training Time: 1:23:20


Requirements Academy Level 10 Workshop Level 1

Academy research time: 4:40:00

Trebuchet (Gaul)

The Trebuchet is an excellent siege weapon to destroy buildings and resource fields. But, it is nearly unprotected! Therefore, escorts must always provide protection. The further the Rally Point is developed -- and thereby the men with the trebuchet -- the more accurate the weapon is. In the Rally Point level 10, each building except the cranny can be targeted.


Attack: 70

Defense against infantry: 45

Defense against cavalry: 10

Wood: 960

Clay: 1450

Iron: 630

Food: 90

Speed: 3 Fields/Hour

Resource-carrying Capacity: 0 Resources

Food Provisions: 6

Training Time: 2:30:00


Requirements Workshop Level 10 Academy Level 15

Academy research time: 8:00:00

Chieftain (Gaul)

Each tribe has a seasoned and experienced fighter that convinces the population of the hostile village to join your tribe. His spirited speeches undermine the morale and loyalty of the inhabitants of the enemy village, eventually causing them to betray their ruler and hand over the village.


Attack: 40

Defense against infantry: 50

Defense against cavalry: 50

Wood: 30750

Clay: 45400

Iron: 31000

Food: 37500

Speed: 5 Fields/Hour

Resource-carrying Capacity: 0 Resources

Food Provisions: 4

Training Time: 25:11:40


Requirements Rally Point Level 10 Academy Level 20

Academy research time: 6:47:55

Palace Level 15 to take over Village

Settler (Gaul)

Settlers are brave and daring citizens of your city, who after long training, create a new village in your honor. Since the journey and the establishment of a village are onerous, it always requires three settlers. To found the new village, they need 600 units of each resource.

Attack: 0

Defense against infantry: 80

Defense against cavalry: 80

Wood: 5500

Clay: 7000

Iron: 5300

Food: 4900

Speed: 5 Fields/Hour

Resource-carrying Capacity: 3000 Resources

Food Provisions: 1

Training Time: 6:18:20


Requirements
Palace level 10, 15 and 20
Or
Residence level 10 and 20


Academy research time: n/a


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