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Troop Info/GaulsFrom Travian v2 Wiki (S2-S6), the encyclopedia anybody can edit
[edit] Gaul Troop Info/TranslationsThe Gauls are fast and strong in the defense. Their riders are among the most feared in Travian, and they are good in alliances because their support arrives in time, even when it all seems too late.
[edit] Phalanx (Gaul)As a simple foot soldier, the Phalanx is relatively inexpensive and trains quickly. Their attack is very small. They show their strength in defense both against infantry and cavalry.
Defense against infantry: 40 Defense against cavalry: 50 Wood: 100 Clay: 130 Iron: 55 Food: 30 Speed: 7 Fields/Hour Resource-carrying Capacity: 30 Resources Food Provisions: 1 Training Time: 0:21:40 Requirements Barracks Level 1 Academy research time n/a [edit] Swordsman (Gaul)The Swordsman is more expensive than the Phalanx, but they are a true attack troop. They are, however, relatively weak in defense, particularly against cavalry.
Defense against infantry: 35 Defense against cavalry: 20 Wood: 140 Clay: 150 Iron: 185 Crop: 60 Speed: 6 Fields/Hour Resource-carrying Capacity: 45 Resources Food Provisions: 1
Academy research time: 2:00:00 [edit] Pathfinder (Gaul)The Pathfinder is the reconnaissance troop of the Gauls. They are extremely fast. They approach quickly and explore the opposing units, resources, or the defenses. If no scout is present in the village you are spying on, this attack remains unnoticed.
Defense against infantry: 20 Defense against cavalry: 10 Wood: 170 Clay: 150 Iron: 20 Food: 40 Speed: 17 Fields/Hour Resource-carrying Capacity: 0 Resources Food Provisions: 2 Training Time: 0:28:20
Academy research time: 1:55:00 [edit] Theutates Thunder (Gaul)The Thunders are an extremely fast and very powerful attack unit, which can also carry large quantities of resources. They are average in defense.
Defense against infantry: 25 Defense against cavalry: 40 Wood: 350 Clay: 450 Iron: 230 Food: 60 Speed: 19 Fields/Hour Resource-carrying Capacity: 75 Resources Food Provisions: 2 Training Time: 0:51:40
Academy research time: 3:05:00 [edit] Druidrider (Gaul)This middle cavalry unit is defensively focused. The strength of the Druidrider is clearly defense against infantry. They are, however, relatively expensive to train and support.
Defense against infantry: 115 Defense against cavalry: 55 Wood: 360 Clay: 330 Iron: 280 Food: 120 Speed: 16 Fields/Hour Resource-carryingg Capacity: 35 Resources Food Provisions: 2 Training Time: 0:53:20
Academy research time: 3:10:00 [edit] Haeduan (Gaul)The Haeduan is the ultimate riding offender and defender against cavalry. Hardly any other units can surpass his defence against calvary attacks. However, their training and upkeep are accordingly expensive and with 3 units food/Hour one must consider whether they are ready to pay the price.
Defense against infantry: 50 Defense against cavalry: 165 Wood: 500 Clay: 620 Iron: 675 Food: 170 Speed: 13 Fields/Hour Resource-carrying Capacity: 65 Resources Food Provisions: 3 Training Time: 1:05:00
Academy research time: 3:45:00 [edit] Ram (Gaul)The ram is a heavy weapon in support of the infantry and cavalry. Its job is to break through the hostile protective wall and/or rampart to allow troops to attack. To be used effectively, they require an escort.
Defense against infantry: 30 Defense against cavalry: 105 Wood: 950 Clay: 555 Iron: 330 Food: 75 Speed: 4 Fields/Hour Resource-carrying Capacity: 0 Resources Food Provisions: 3 Training Time: 1:23:20
Academy research time: 4:40:00 [edit] Trebuchet (Gaul)The Trebuchet is an excellent siege weapon to destroy buildings and resource fields. But, it is nearly unprotected! Therefore, escorts must always provide protection. The further the Rally Point is developed -- and thereby the men with the trebuchet -- the more accurate the weapon is. In the Rally Point level 10, each building except the cranny can be targeted.
Defense against infantry: 45 Defense against cavalry: 10 Wood: 960 Clay: 1450 Iron: 630 Food: 90 Speed: 3 Fields/Hour Resource-carrying Capacity: 0 Resources Food Provisions: 6 Training Time: 2:30:00
Academy research time: 8:00:00 [edit] Chieftain (Gaul)Each tribe has a seasoned and experienced fighter that convinces the population of the hostile village to join your tribe. His spirited speeches undermine the morale and loyalty of the inhabitants of the enemy village, eventually causing them to betray their ruler and hand over the village.
Defense against infantry: 50 Defense against cavalry: 50 Wood: 30750 Clay: 45400 Iron: 31000 Food: 37500 Speed: 5 Fields/Hour Resource-carrying Capacity: 0 Resources Food Provisions: 4 Training Time: 25:11:40
Academy research time: 6:47:55 Palace Level 15 to take over Village [edit] Settler (Gaul)Settlers are brave and daring citizens of your city, who after long training, create a new village in your honor. Since the journey and the establishment of a village are onerous, it always requires three settlers. To found the new village, they need 600 units of each resource. Attack: 0 Defense against infantry: 80 Defense against cavalry: 80 Wood: 5500 Clay: 7000 Iron: 5300 Food: 4900 Speed: 5 Fields/Hour Resource-carrying Capacity: 3000 Resources Food Provisions: 1 Training Time: 6:18:20
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