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Tutorials:Embassy/Alliance

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In order to form an alliance you and the person you wish to form an alliance with must build an embassy.

Contents


Embassy

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Costs and time to build level 1:

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Requirements: Main building level 1

Note: The building time depends on the level of your main building.


Founding an Alliance

Whoever is going to found the alliance must have an embassy that is at level 3, minimum. The member that joins the alliance only needs a level 1 embassy. The player that started the alliance, the player with the level 3 embassy, will need to send an invitation to the player with the level 1 embassy to join the alliance. Each upgrade of the embassy will allow you to invite another three (3) players to the alliance. A total of sixty (60) players can be invited to an alliance.

Joining an Alliance

If you want to join an alliance, you need an embassy. With an embassy at level 3 you can also found your own alliance. Each level of the founder's embassy allows to have three more members in the alliance.

Messaging the Whole Alliance

To message the whole alliance, write [ally] in the recipient area of the IGM you are going to send out.

Leaders' Powers

The leader/founder of an alliance has special powers over the rest of the other players in the alliance. These powers can be distributed to other players, allowing other players to use these powers too.

  • Send Invitations - Invitation's to an alliance must be sent to another person with a level 1 embassy to join an alliance.
  • Kick from Alliance - The leader of an alliance can kick any player from the alliance.
  • Modify Forum Link - In embassies of alliance members there is a forum link. This option will allow you to modify where that link directs to.
  • Alliance IGM - Alliance IGM's can be sent out to the whole alliance by putting [ally] in the recipient field. Many alliances will give this power to all members of the alliance, allowing players to quickly message the whole alliance, pleading for defense.

Leader's Inactivity

If a leader of an alliance goes inactive or quits, the alliance is left to "crumble". Power to lead the alliance can be turned over to another player, should the original leader decide to quit the game. If the new leader doesn't have a level three (3) embassy, the alliance will remain, but no new player's can be invited to the alliance, and the alliance will stagnate, often falling apart.


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