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Tutorials:Guide - Teuton

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Contents

Overview

A Teuton player will be highly aggressive and offensively minded, which isn't to say they won't have a strong defense, just that attacking and raiding are the primary goal.

Advantages

Cheap and fast first unit, makes raiding easy(clubswingers)
Inexpensive Chiefs
Inexpensive and fast building infantry (axefighters) and cavalry (teuton knights)
Earthwall requires no iron

Disadvantages

Must train cavalry for decent infantry defense
Earthwall is the least effective wall
Clubswingers (defending) are easily killed by small numbers of cavalry (attacking)
Must be highly active to fully use the advantage of early and frequent raids

Starting Out

Use the Teuton Advantage

Like any tribe to excel at the game requires you to use the advantages particular to your tribe.

Cranny

Cranny only hides 66% of the normal amount...

Clubswingers

These babies do cost nothing, have the same attack as the Roman Legionnaire, but carry 60 resources each! Their low price allows a teuton player to build them soon, and in massive hordes.

Do watch out when they are at your town: they are very easily killed as their defense is really worthless.

Build 50 of them at first, then raid other players, you'll feel very happy, your opponent will feel very "happy" too!

Market

Your merchants are slow, but carry a lot. This makes you an ideal buyer, but a bad seller: you will receive the other ones goods long before he receives yours, and you will spend less merchants on it. Nice!

Raiding

This is what the teutons are known and feared for: their massive raiding so early in the game. Do take advantage of this ability: be as active as you can (use an alarm timer or something) and raid constantly.

Here's the trick:

Steps:

1.Send scouts to scout for resources, don't mind the troops (mind horsy if you don't have spears) -> If there are troops in that village, send "x-men" to rip them first.

2. Two choices: 100% clubbies, high attack and plundering / 80% clubbies + 20% spears. Why spears? To save your clubbies from horsy.

3.send "x-men" to clear the leftover resources.

Send the troops separately (first clubbies alone or with spears, then "x-men")

you opponent would be laughing with tears

Remember, as most players doesn't have alot of resources laying around, send of those clubbies in small raid-parties, perhaps only 10-15 in each group, just when starting out. Alot of villages have no defense at all, and 4-5 groups of clubbers bring back more resources than one large group. Should you loose one group it's no big deal after all.

Building an army

Offensive Army

Most Teuton players use axemen for huge attacks, when offense is needed. The paladin might be nice for raiding villages where the defense is already wiped out, but you don't want to risk it on offensive missions where they might encounter defensive troops. The Teuton Knight is powerful, but more expensive.

Large Attack Force

A couple of hundreds axemen are ideal to wipe out enemy armies quickly, and make them a prey for your other troops to plunder and steal their resources.

Defensive Army

This is actually a tad harder for Teutons. Their basic defense unit, the spearman, is good against cavalry, but fairly ineffective against infantry. If you can cooperate with Romans (exchange some spears for praes), you'll both benefit from it. Worth the try!

If you don't have anyone to cooperate with, you'll have to build more paladins. These are expensive, but they know their job well. Also, using cavalry for defense has the advantage that you can reinforce other villages fairly fast.


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